LIQUID GRADIENT · WebGL player export
Vecmo exports.
This site just imports.
One WebGL file from the export zip. No SDK, no runtime dependency, no license fee.
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02 — timeline
Scroll drives the frame
One listener maps this section's viewport progress to player.seekProgress(p). The player is mounted autoplay: false: every frame you see was asked for. Toggle to drive the same call from pointer X instead.
progress —
03 — cost
Three tiers, measured
Every number below is written by scripts/measure-sizes.ts into sizes.json at build time: it walks each artifact directory, reads the shipped *runtime-manifest.json, and weighs the runtime file the manifest names. Nothing on this page is typed by hand — including the fact that tier is not a manifest field, so it is not a column. runtimeFormat is shown without its vector-motion-author/ namespace.
| artifact | renderer | runtime format | raw bytes | gzip |
|---|
04 — the loop
An agent edited the scene. The exporter did the rest.
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05 — theming
Palette slots, re-themed
The thin mount(el, { palette }) handle takes a #hex per slot name declared in the export's paletteManifest; the two ramps below are zipped onto whatever slots the export declares. Switching destroys and re-mounts.
slots —